![]() ![]() There are a metric tonne of enemies in each level, and infuriatingly enough, there are also metric tonnes of invisible triggers that will suddenly spawn new enemies where there were none. The run and gun itself isn't anything new (though graphically gorgeous). This becomes very tedious, especially since a lot of these locations are hard to find, and aren't really advantageous positions in the first place. You'll be using "Load Last Checkpoint" (which always starts you off in the air, it just remember what objectives you've accomplished) dozens of times to try to get each Skill Drop location. ![]() ![]() I found the game pretty repetitive after a while. You can't flare continuously either, so that makes landing through windows also very tricky in terms of timing your flare. You have to flare to buy time to get to any outer areas. Your "Range" as you fall isn't too great. Landing on a 5 foot diameter target isn't a challenge.but -getting- to it is. It really depends on what type of precision you're talking about. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |